Here's how it might work:
STARTING OUT -
Move one or two starter young adult Sim(s) in any affordable home or lot. They cannot have deviance aspirations or join the criminal career; if they join the astronaut career, they cannot follow the interstellar smuggler branch.
TRAITS: family-oriented / good / your choice
(if you make two Sims, one is family-oriented and one is good, but neither are both)
Build two additional lots: a church (museum lot) and a rectory (residential lot).
Church: convivial & sunny aspect traits
This will become a club hangout for a Youth Group club you make when your starter Sim(s) has/have children.
Rectory: peace and quiet trait
This will become the club hangout for the Religious Order club; the members are the resident of a separate household to be moved onto this lot.
Residents:
Priest: unflirty / good / your choice
The Priest may have a politician career or may register with the Ministry of Labor as a priest (only career-holder in this household)
2 Nuns/Friars: unflirty / your choice / your choice
None of these household members may have deviance, family, or love aspirations.
Youth Group club
Age: child, teen
Activities: do homework, be friendly, read
Banned Activities: be mean, be mischievous
Religious Order club
Age: young adult, adult, elderly
Trait: unflirty
Activities: read, give speech, meditate
**
RULES -
- No cheats or God mode (you may not move dirty dishes to the sink or garbage; you must tell the Sims to clean up themselves)
- Conservative clothing only
- No vampires
- Sims must find partners at Church (blind dates or saying yes to a date is acceptable)
- Weddings and child-to-teen birthdays must be celebrated at Church (sacraments)
- Sims must keep having children and can only Try for Baby (no WooHooing for fun)
- One pet is allowed
- Offspring traits must be random
- Offspring move out once they reach young adulthood
Aging up:
Babies, Young Adults, and Adults age up on their birthday
Toddlers may age up once all skills reach level 3
Children may age up once two skills reach level 3 AND they have an A in school
Teens may age up once one character value is within level to receive a positive reward trait
But what if a random trait makes a Sim evil? Rebellious Catholics! (May also be excommunicated or leave the Church on their own)
Evil teens may age up once one character value is within level to receive a negative reward trait AND once the teen has a bad relationship with at least one parent or the priest
Evil Sims can have criminal careers or may follow the interstellar smuggler branch
Evil Sims can have a deviance aspiration
Evil Sims may WooHoo for fun
Evil Sims can have positive relationships with vampires
Additionally...
If a Sim is unflirty and good, OR if a Sim becomes best friends with a member of the Rectory household, they join the Religious Order club and move into the Rectory
**
How will you tell your Sims story?
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